India's booming online gaming sector stands at a regulatory crossroads, caught between rapid technological growth and a patchwork of legal frameworks. With central laws struggling to keep pace and individual states charting their own courses, the industry faces both opportunity and uncertainty.
To shed light on this evolving terrain, Yogonet spoke with Vidushpat Singhania, Managing Partner at Krida Legal and one of India’s leading voices in sports and gaming law. From legal grey areas to recent policy shifts, Singhania offers a clear-eyed view of where the sector stands—and where it may be headed.
Can you provide us with a brief overview of the current online gaming regulatory situation in India for those readers who might not be familiar with it? Which states currently have regulations in place for this industry?
The Constitution of India, under Article 246, divides the power of the Union Government and the State Governments to legislate on various issues/entries. The entry pertaining to “betting and gambling” is Entry 34 in List II of Schedule VII, i.e., the State List. Therefore, the primary responsibility of regulating physical premises-based betting and gambling is with the respective State governments of India, through the respective state legislations enacted by them.
In Indian jurisprudence, ‘Gaming’, ‘Gambling’, and ‘Betting’ have been used interchangeably. Moreover, the Public Gambling Act, 1867 (“PGA”), and adaptations of the same by States post the promulgation of the Constitution of India, have governed the sector for over 150 years. The exceptions granted to ‘Games of Skill’ by relevant legislations have been relied on to fuel the multi-million-dollar online gaming industry — Rummy, Poker, Fantasy Sports, et al.
The Indian online gaming regulatory landscape is complex and characterized by a mix of outdated central laws and fragmented state-level regulations. The primary central legislation governing gambling is the PGA, which predates the internet and is ill-equipped for the modern online gaming industry. The PGA prohibits operating public gambling houses but exempts "games of mere skill." However, the PGA doesn't explicitly define skill, thereby leaving room for interpretation and legal challenges.
Certain State gambling laws, such as those of Nagaland and Sikkim, provide for online gaming licensing systems. These laws stipulate the restriction that such forms of gaming can only be provided over the intranet and to the exclusion of inhabitants of their state. In other states, such as Assam and Odisha (Orissa), there is no exception for games of skill. Further, in the states of Andra Pradesh, Arunachal Pradesh, and Telangana, there is no exception for games of skill offered for stakes. In the State of Tamil Nadu, online games of skill for stakes can be offered only after obtaining registration with the Tamil Nadu Online Gaming Authority.
In all other States in India, offering online games of skill with stakes would fall within the grey area, i.e., it can be offered, subject to the concerned High Court or authority of a State, classifying it expressly as a ‘game of chance’.
We have seen some of these concepts being used in opposition: gaming vs. gambling, skill vs. chance. What is the significance of these terms in the ongoing discussions, and what role can they play in delimiting a legal framework?
In India’s ongoing debates around online gaming and regulations thereof, the concepts of “gaming vs gambling” and “skill vs chance” play a pivotal role in shaping the legal and policy landscape. These distinctions determine whether an activity falls under state jurisdiction, as gambling does, or if the same can be regulated as a legitimate business activity by the Center. Games of skill, like rummy or fantasy sports, are often protected by courts as lawful activities, while games of chance are heavily restricted, being considered akin to gambling.
However, a lack of clear differentiation between games of skill and games of chance has led to confusion among stakeholders, especially regarding regulatory treatment and taxation. The imposition of 28% GST on online gaming has intensified controversy over the treatment of skill-based games such as gambling, raising legal, economic, and constitutional concerns.
By subjecting all online gaming, regardless of the role of skill, to the same high tax slab as gambling, it is argued that the government is undermining judicial precedents, stifling a booming industry, and deterring investment in a sector that supports innovation and employment.
This distinction is crucial for delimiting a legal framework as it enables lawmakers to determine which activities can be permitted and regulated through licensing, consumer protection, and responsible gaming norms, and which should face tighter controls or bans. In the absence of such clarity, blanket taxation and vague classifications have prompted a more nuanced regulatory framework that distinguishes between skill and chance, ensuring fair treatment and sustainable growth for the online gaming ecosystem.
Where do you see India's crackdown on illegal online gaming headed? Do you expect the introduction of reforms to bring online platforms into a regulated framework, or for authorities to ramp up restrictions against them?
The Directorate General of Goods and Services Tax Intelligence (“DGGI”) in collaboration with the Ministry of Electronics and Information Technology (“MeitY”) under the IT Act, 2000. has intensified its crackdown on illegal offshore online gaming platforms, blocking 357 non-compliant websites under Section 69 of the IT Act, 2000. This enforcement effort is part of a broader attempt to regulate online money gaming, which the government now classifies as an “actionable claim” and treats as a supply of goods under the Goods and Services Tax (“GST”) framework.
Under India’s GST framework, the government classifies ‘Online Money Gaming’ as an actionable claim, treating it as a supply of goods. The Government has shown intent to regulate the sector.
The amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, notified in April 2023, aimed to establish a framework for “permissible online games”. This involved creating Self-Regulatory Bodies (“SRBs”) to certify games that don't involve betting or wagering on outcomes. This move suggested a pathway towards legitimacy for platforms meeting specific criteria, focusing on user protection, KYC norms, and distinguishing games of skill from games of chance (though the latter remains contentious). The goal appeared to be bringing legitimate operators under a regulated umbrella while curbing illegal betting and gambling platforms.
While the government has attempted to curb these activities by blocking websites and issuing advisories, illegal operators continue to thrive, constantly adapting their strategies to evade restrictions. A more comprehensive approach ought to be considered, holding all key enablers, including tech platforms, accountable while enforcing strict compliance measures.
The most consequential development has been the GST Council's decision to impose a 28% Goods and Services Tax on the full face value of bets placed on online gaming, casinos, and horse racing, effective October 2023. This high tax rate has been widely criticized by the industry as potentially crippling, making many Real Money Gaming business models unviable and potentially driving users towards grey or illegal offshore platforms. This tax, while technically a form of regulation, functions as a severe restriction due to its economic impact.
What should a proper regulatory framework look like? What lessons can India learn from other global markets, such as the U.S. and the nascent Brazilian industry, that regulate sports betting?
A proper regulatory framework for online gaming, including sports betting, should be clear, comprehensive, and adaptable, striking a balance between enabling legitimate industry growth and robustly protecting consumers. Drawing from global practices, including American and Brazilian frameworks, the framework should include the following key elements:
On the other hand, what rules should India avoid in its efforts to regulate online gambling? Can you tell us more about the potential negative effects of outright bans or overtaxing gaming?
In its efforts to regulate online gambling, our Indian regulators should avoid blanket bans, vague definitions, and punitive taxation, as these measures can lead to significant legal, economic, and social drawbacks. Instead, a balanced, nuanced, and clearly defined regulatory framework shall be strived for that encourages legal, skill-based gaming while effectively deterring harmful gambling practices.
Negative Effects of Banning Online Gaming:
Negative Effects of Overtaxing Online Gaming (e.g., 28% GST on full face value):
Both banning and overtaxing tend to push activity underground, resulting in loss of government control, reduced tax revenue, lack of consumer protection, and growth of illegal operations. Regulation combined with a reasonable tax structure (often suggested by industry to be on GGR) is generally considered more effective for balancing economic growth, consumer safety, and revenue generation.
We have seen proposals for self-regulatory bodies to take a leading role in the growing online gaming industry. What role could Self-Regulatory Organizations (“SROs”) play in this sector? What advantages do you see in this proposal over traditional governmental regulation, and on the contrary, what are this model's weaknesses?
Self-Regulatory Organizations (“SROs”) are typically non-governmental entities formed by industry participants to establish and enforce standards and rules for their sector. In the rapidly growing online gaming industry, SROs could play a significant role in complementing government regulation, potentially providing a more agile approach to a dynamic sector.
Potential Roles of SROs in Online Gaming:
Advantages of Governmental Regulation:
Weaknesses and Disadvantages of SROs:
While SROs offer potential benefits like expertise and flexibility, their effectiveness hinges on addressing inherent weaknesses like conflicts of interest and ensuring adequate oversight, possibly through a co-regulatory model involving government collaboration. The challenge lies in balancing industry growth and innovation with robust consumer protection and fair market practices.