Leveraging the company’s expertise in consumer arcade and video game entertainment, Beat Square challenges gamers to play, compete, and prove their skill in a game of rhythmic coordination across a lighted touch pad comprised of 16 square buttons. Players compete simultaneously during tournament mode and earn cash during single player mode.Both modes include a rich variety of new and recognizable tunes at different defined skill levels.
“Beat Square offers a totally unique type of engagement unlike anything else available in the market and is designed to drive untapped audiences. Konami is committed tosupporting the industry with innovative productions that provide new entertainment options to reachexpanding demographics, so this recognitionreinforces our key efforts,”said Steve Walther, senior director, marketing & product management. “Beat Square is not only the industry’s first rhythmic dexterity skill-based experience, it is also the first skill-based game with built-in, comprehensive tournament functionality—allowing operators to launch synchronized competitions across eight machines with live scorekeeping, multi-player teams, and selectablesong sets.”
When the player selects a song and the game begins, different squares illuminate in rhythmic patterns, which the player taps in tempo to achieve higher points and credit awards. Tall overhead LCD displays indicate a player’s progress and upcoming motions for the song. Machines can also feature a live video feed of the player’s hands as they navigate across the dashboard in real time.
“As the industry explores new creative forms of gaming entertainment, Konami’s Beat Square is leaping ahead with bold, high-energy play experiences that socially-minded gamers can enjoy while showcasing their skills and competing with friends for cash prizes,” Walther commented. “We’re thrilled to celebrate this milestone accomplishment and will continueinnovating through fun and exciting game technology.”