The first course, “G2S 110: Overview of G2S,” gives an in-depth overview of the Game-to-System (G2S) protocol from an engineer’s technical perspective. The class is designed to give attendees an understanding of the basic concepts required to comprehend the G2S protocol. Attendees will learn how G2S allows for connections to be made between EGMs and hosts; how G2S communicates information between EGMs and hosts; and the startup sequence when EGM and hosts establish and re-establish communications. This course is held March 23.
“G2S 210: Basic Game Play with G2S” is a four-day course that gives an understanding of the basic functionality that must be implemented in G2S in order to support game play. Topics covered include G2SMessage (Point-to-point); the communication class (Point-to-Point); getting started with RadBlue tools; and covers several classes including cabinet, gamePlay, eventHandler, meters, notAcceptor, coinAcceptor, hopper and noteDispenser. This class takes place March 24 through March 27.
The classes are instructed by GSA Educational Director Line Robichaud. She said, “GSA’s standards are global standards, which is why we are bringing the GSA University program to Australia. We are very grateful to the Gaming Technologies Association and to Ross Ferrar for his support.”
Fees for G2S 110 are us$ 499, and for G2S 210 are us$ 1,996. GSA members are offered discounts based on membership level. Registration and additional information is available at www.gsauniv.com.