A plethora of cutting-edge products and services to be presented

Australasian Gaming Expo to showcase the latest industry trends

2008-06-10
Reading time 1:11 min

Competition for the entertainment dollar and the tightening economy are just a few factors influencing gaming operators in their purchasing decisions. So, expect to see some fabulous new products at this year's Australasian Gaming Expo (AGE), in addition to innovations that we haven't seen before,” said Ross Ferrar, Executive Officer of the Australasian Gaming Machine Manufacturers Association (AGMMA), and organizers of the annual AGE.

There will be a plethora of cutting-edge products and services to the gaming, hospitality and entertainment industry, including gaming machines and table games, gaming systems, cash handling equipment, security and surveillance, interior design and fit out, signage and displays.

The major gaming machine manufacturers have each booked large exhibit spaces at the AGE, and are expected to use this year's event to release a number of new games - and perhaps a few technology surprises. A sign of the gaming technology and innovation emanating from Australia is reflected in the exports generated from our gaming machine manufacturers.

“The original local mainstream manufacturers now operate worldwide - companies originally set up in Australia now generate more revenue internationally than domestically,” explained Ferrar. “There's now around 200,000 gaming machines in Australia - slightly less than 2.4% of the world's total - and governments collect around us$ 5.7 billion annually from an adult population of 15.6 million.”

In addition to the trade show, there are also plentiful information opportunities at the AGE gaming conference, which is held each day of the show from early morning until mid afternoon.

Featuring leading industry experts and feature speakers, the conference is free of charge to those in the gaming industry, and offers separately bookable sessions. Delegates will learn about topics including innovation and efficiencies on the gaming floor, regional and global industry trends, design and corporate social responsibility, and gaming technology challenges and solutions.

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