Analysis

Global eSports revenue surpasses $1.6 billion milestone

2024-12-23
Reading time 3:02 min

E-sports reached a market size of about $1.6 billion in 2024, driven by considerable growth in viewership and new revenue streams. Some events, such as the League of Legends World Championship and The International Dota 2 Championships, have been among the most viewed worldwide, proving competitive gaming's rising popularity. Driven by a strong infrastructure and growing fan base, the United States led the market, projected to generate about $1.07 billion and surpass China in revenues.

This growth will predate a few defining trends: fully licensed eSports betting, set to gross $721 million by 2024; novel monetization strategies including merchandise and exclusive content; and further credibility and exposure through the highly expected Olympic Esports Games of 2025.

Key drivers behind the revenue surge in eSports

This growth relies on several facilitative factors, such as an increased audience, major sponsorship deals, and an increasingly growing bet market.

Key revenue drivers will include:

  • eSports Betting: About 108.3 million alone from Canada, and more fans interact with their favorite games through legal betting platforms. The total amount reaches $288.9 million in the global market, and brands are increasingly realizing the great potential of reaching a young, technology-savvy audience interested in eSports through sponsorships and advertising.
  • Media Rights: For around $163.3 million, media companies have invested in broadcasting eSports tournaments to capture audiences.
  • Publisher Fees: The game publishers generate revenue from the tournament fees and licensing deals valued at approximately 108.9 million dollars.
  • Merchandise sales and ticketing for live events are expected to generate around $52.5 million, and they will become even more critical revenue sources for supporters who want to prove their loyalty to their favorite teams.

In Canada, particularly Alberta, eSports is one of the fastest-emerging industries in the gaming market. The increased legality of online gambling options has further increased the popularity of sites like Alberta betting sites, which allow fans to participate in their favorite games at a much higher level. This growth helps increase fan interaction, as well as significantly contributes to the overall revenue growth of the North American eSports market. This trend is anticipated to continue in the coming years.

Regional markets contributing to the growth of eSports

The key growth drivers of this sector include the increasing popularity of eSports betting. As expected, this sector will generate substantial income as new locations legalize and promote eSports gambling. The number of eSports viewers is estimated to reach 611 million in 2024, with 302 million constant viewers and 308 million casual viewers. Annual growth until 2025 is also anticipated to be approximately 5%.

The Asia-Pacific region is emerging as a hotbed for development, with countries like China and South Korea leading due to their developed gaming infrastructure and significant investments from big technology companies. On the other hand, North America remains one of the leading contenders, boasting huge revenues from sponsorship deals, media rights, and advertisements estimated to be worth billions to the market. The industry's ongoing evolution will allow gaming to proliferate in different genres, thus increasing the pool of people it can accommodate.

Sponsorships and media rights as the backbone of revenue

Media rights revenue in eSports will likely approximate $318.9 million by 2024, mainly due to exclusive streaming agreements with services such as YouTube and Twitch. These deals market eSports events while providing much-needed finances to teams and tournaments. Sponsorships and media rights are expected to continue playing a significant role in how eSports events make their money, with global viewership expected to reach 650 million by the end of the year.

Sponsorships are expected to comprise more than 39.9% of the global market value as big brands, from Nvidia to Coca-Cola, seek to reach avid fans. Media Rights also hold bright prospects of growing highly, with over a CAGR of 24.1% in 2032. Bringing together sponsorships and media rights would solidify the pair of sponsorship and media rights as the cornerstones that keep eSports' revenue, as their industry keeps growing massively in this vibrant market segment.

Impact of streaming platforms on eSports monetization

Streaming platforms are profoundly changing the face of eSports monetization by introducing various revenue streams for content creators and organizations. According to reports, by 2024, game live streaming will reach a staggering value of $18.41 billion by 2029, showcasing platforms such as Twitch and YouTube Gaming. Twitch has established dominance with over 140 million monthly viewers while being the home of 200 million daily users on YouTube Gaming, which increases discoverability for the users.

These services generate revenue through subscriptions, advertising, and viewer support through features like the Bits of Twitch. Prominent streamers like Ninja raked about $10 million for their channels in 2023, proving their financial potential.

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