Despite the growth of mobile gaming in Asia, client-based PC games proved to be the main source of revenue in the country and were responsible for us$ 8.7 billion of all Chinese gaming revenue.
Mobile gaming was only able to produce around us$ 1.8 billion in revenue, but this was still higher than analyst predictions of us$ 1.2 billion. Elsewhere, browser games generated us$ 2 billion, while social gaming was responsible for us$ 1 billion in revenue.
Console gaming, which does not have an official presence in the country due to government sanctions, was only able to generate us$ 15 million. In addition, games developed in China made up us$ 7.8 billion of the total revenue last year, an increase of 29.5% from us$ 6 billion in 2012.
Although domestically developed games are not in line with the industry’s overall growth of 38%, the increase does show that Chinese gamers are not abandoning local developers for international titles.