Creating end-to-end thin client content delivery of games

Leap Forward and Spin Games announce Thin Client Gaming products

2013-09-23
Reading time 1:11 min
(US).- Leap Forward Gaming (LFG) and Spin Games (SG) have announced a joint development effort to utilize LFG’s game-changing Thin Client Gaming (TCG) platform, an extension of the SaffariNet multimedia ecosystem, to create end-to-end thin client content delivery of games.

By utilizing SaffariNet TCG and SG’s extensive game library, casino operators can now access a comprehensive library of innovative and exciting games.  The collaboration between LFG and SG provides operators with configurable real-time client-server game delivery and on-demand game activation.

Kent Young, Spin Games CEO, said, “We are extremely pleased with the SaffariNet TCG technology that provides true thin client capability. Clearly LFG listens to its customers, as TCG was developed based on industry feedback to allow for an economical game delivery technology.  TCG enables SG to provide enhanced premium game content to the gaming industry in real-time on all platforms. No other system today offers the capability of the SaffariNet ecosystem and the value it brings to legacy, as well as new slot machine platforms.  We are honored to partner with such a progressive and innovative company as LFG.”

Ali Saffari, LFG CEO, commented, “It is a privilege to work with Kent Young, such an esteemed industry leader, who with his vast gaming experience and successful career has been the creative force behind Spin Games.  Under Kent’s leadership, SG has created exceptional games and bonusing content.  TCG’s platform-agnostic capability will make SG’s great games available on all slot machine platforms; enabling operators to readily offer a plethora of games to their players, and thus increase revenue.  Now, SG’s games can be played on all slot machine platforms, in all casinos worldwide.  The combined technologies provide operators with the flexibility to change games with no business disruption, target specific player demographics, and exploit seasonal/themed games that players desire.”

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