About 200 companies have registered, including famous Japanese firms such as SEGA, Namco Bandai Games, Konami, Sanwa Denshi, Nippo, Fluke and Jing Mi, and Korea-based Simuline, K-River and Vogos. Also, there will be a good number of Taiwanese exhibitors including Paokai, Huai I, Bingotimes, Taiwan Yuamei, Jyuee Ang, Advantech, Zeroplus, Skyinn, Gamtec and CYE. Chinese companies that have enrolled for the show include Wahlap, Golden Dragon, UNIS, Hero, Game Plus, Mecpower, Tong Li, Sealy, Macrown, Shun Hong, Hua Tong, Bao Hui, Hua Qin, G-Look, Guang Yang, Ji Xing Yu, Zhongshan Ocean, Hua Tai, Karen, Hua Han, Zhongshan Luck, Sun Wing, PACO, Chi Long, Game Art and Y.E.S., Guangzhou Enjoy, Xin Jia Hui, Yue Hua Token, Yatta Lunta Deshi Kaisha and Titan from Hong Kong, US-based SUZO-HAPP and Australia-based Iplay will also be present at the show. These exhibitors are expected to showcase all types of the most popular and topic-raising amusement machines and products.
Currently, the e-game industry is thriving in China. Building animation industry parks and supporting Chinese companies to move towards independent development have become one of the policies adopted by many local governments of China. Few years ago, a rising number of international firms were interested in plumbing the enormous Chinese market and eager to directly make effective promotions at the domestic tradeshows in China. Although they got a bunch of choice, these trade fairs’ inconsistent quality stopped them from making quick moves. Witnessing this developmental trajectory, the GTI Asia China Expo made its China debut in 2009.
The show was organized by GTI Magazine, the company that has rich experience in holding the annual trade fair GTI Asia Taipei Expo, and received great support from the local and central Chinese governments as well as many e-game related industry associations in China. With abundant resources of the brand and the principles of being professionalism-oriented and putting the industry as the top priority, the event has successfully highlighted its effectiveness and value in the arena full of trade shows of different scales has become the most representative e-game trade event in China. The visitor numbers of the show has surpassed 30,000 and it has become a must-attend annual event with a 20% annual growth rate in show scale.