Sutherland further explained that “Konami is committed to providing the most entertaining experience possible for casino guests. We are Born From Fun and the addition of this new technology is just another demonstration of Konami’s commitment.”
According to Thomas Soukup, Vice President Research and Development for Systems at Konami Gaming, “Providing guests with an interactive experience in the primary game machine window rather than the smaller, embedded True-Time LCD screens offers an enhanced gaming experience for the guest, whether it takes the form of bonus games, loyaltyaccount access, tournament play, or simply ordering a beverage.”
For this reason, he believes that we will continue to see new bonusing applications and community style events that can be deployed onto the main game screen, either while the gaming machine is in play or by completely taking over the primary game screen for short periods of time.
This new development will allow Konami Casino Management System (KCMS) customers to make windowing functionality available on new and existing K2V and KP3 platforms from Konami, as well as most of IGT’s legacy Game King and latest AVP platforms including the popular Universal Slant and G23 video cabinets. As additional manufacturers adopt IGT’s UGA methodology, windowing will become available on their platforms as well.
Soukup added, “For KCMS customers who wish to use gaming machine windowing on Konami and IGT gaming machines, Konami plans to duplicate its current portfolio of Bonusing and Player Messaging to the gaming machine window (via the UGA) and also introduce other products such as new bonusing applications and service enhancements for both the embedded True-Time LCD and gaming machine window.”
For more information on Konami Casino Management System, visit www.gaming.konami.com/kcms