Since Server Based Gaming was first introduced there has been a global increase in uptake with the Latin American and European gaming market leading the charge due to legislative structures which support modernisation and a willingness to embrace technology.
Server Based Gaming, or SBG, is a solution employed by casinos to operate Electronic Gaming Machines which includes a central system and gaming terminals which connect to a central server. Server Based Gaming systems may be operated locally over a local area network or span large geographical areas, even entire nations, over a wide area network, such as the Internet.
As the gaming market matures along with evolving regulatory requirements, the ability to offer the latest games and dynamically refreshed content will be key to satisfying ever more demanding players and driving profits through added player value.
For casino operations, Server Based Gaming also gives access to real time information and business intelligence on game performance that enables operators to adopt and maximise their business by being able to monitor and respond to gaming trends and usage patterns. The social and legal changes in the macro gaming environment, coupled with technological innovations, offer the opportunity to radically change the future of gaming in Latin America.
BetStone gaming machines provides the operator access to extensive game libraries and casino management tools as well as connecting to legacy systems via SAS. BetStone has years of experience in helping operators globally understand the ease of setting up and maximising this infrastructure’s potential in the gaming market.
“Our focus has always been one of supplying leading edge server based gaming technology alongside legacy systems. This is crucial as by focussing on ‘introduction’ rather than ‘replacement’ of technology operators can maximise returns by investing in growth where it matters most”, says Goss.
BetStone is a Platinum sponsor of EY!2009 and will be participating in a panel discussion on Server Based Gaming: Future potential and impact on operations on September 30th.