International edition
September 20, 2021

"Thunder Screech"

Play'n GO launches Native American mythology themed slot

Play'n GO launches Native American mythology themed slot
The 5-reel slot includes a dynamic feature whereby multiplier Wilds remain sticky on the grid as long as they have a multiplier attached to them, giving better wins for longer.
Malta | 02/12/2021

Based on a legend found in several Native American cultures, the game centres around the story of the Thunderbird, a creature formed to protect humanity, a symbol of power and strength. 

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ne of the distinctive features of Play'n GO's portfolio is its mythological slots, particularly those based around ancient Egyptian and Norse culture with past successes including titles like Viking Runecraft, Dawn of Dead and Ring of Odin.

More recently, the supplier has expanded to include others like its Arthurian slots (Rise of Merlin and The Sword and the Grail, for example); and even mixing them in games like Divine Showdown. This has continued with this latest release, Thunder Screech.

Based on a legend found in several Native American cultures, the game centres around the story of the Thunderbird, a creature formed to protect humanity, a symbol of power and strength. Play'n GO has used this narrative and theme to create high-profile visuals, placing them alongside a solid mechanic, ensuring the game gives a new type of story to players. The 5-reel slot includes a dynamic feature whereby multiplier Wilds remain sticky on the grid as long as they have a multiplier attached to them, giving better wins for longer.

This is not the first Native American themed slot the supplier has put into the market. Coywolf Cash was a popular title with players last year, and this game draws from the same style of play.

While creating unique ideas and narratives is an integral part of slot building, CPO Martin Zettergren believes the game must back up the packaging: "It's important to give players new ideas and stories to explore while they're playing; but, it's also vital that the game itself is still good enough to keep them interested."

"Many games may be wrapped in a nice theme and have some fun artwork, but then, there's nothing to hold the players' interest when it comes to gameplay. So, while early numbers might be good, there's a sharp decline as people play once and then move onto something else. We create games for people to enjoy over and over again," Zettergren concluded.

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