International edition
September 19, 2020

Interview with Derik Mooberry, EVP and Group Chief Executive, Gaming, Scientific Games

"This year we have an even bigger booth with more products to showcase at G2E"

"We expect this to be one of our best showings because we will really show the depth of our product roadmap and theme pipeline for all of our great products," says Scientific Games' Derik Mooberry, ahead of G2E Las Vegas.
United States | 10/09/2019

The executive says SG's focal point in Las Vegas will be the Bond Die Another Day game on the Wave XL Horizon as well as the new Twinstar 5RM stepper launching with Dancing Drums. Mooberry says the firm has achieved record levels of revenue in its table games and systems groups over the last year, and it expects to have first placements of the SG Game Service in the Twinstar Bar form factor in Q1 2020. 

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hat products will Scientific Games exhibit this year during G2E Las Vegas? What will be the star product?

We have so many great games and content that we are debuting at G2E this year. The big story will be our new Bond Die Another Day game on the Wave XL Horizon as well as the new Twinstar 5RM stepper launching with Dancing Drums. We are also launching the new Quartz Electronic Table Game cabinet.

What are your expectations with this event?

This year we have an even bigger booth with more products to showcase. We expect this to be one of our best showings because we will really show the depth of our product roadmap and theme pipeline for all of our great products.

At the beginning of 2019, you talked about the development of SG Game Service. In which stage is the development and implementation of this product?

Our plan is to have first placements of the SG Game Service in the Twinstar Bar form factor in Q1 2020. We’re excited because this product really ties together the Scientific Games Ecosystem and brings content to a casino floor in a completely unique way.

What are your expansion strategies for the remainder of the year and the upcoming year?

Our strategies primarily revolve around increasing the penetration rate of our product lines into markets we exist in today. Our reach is very global given the size of our organization and we are focused on growing around the world.

Which is the country or region where you obtained the highest growth during the last year?

Our growth has been reasonably balanced across all of our markets. 

What do you think was the greatest achievement achieved by your company over the course of this year?

We are extremely proud of all our business lines, however, we have achieved record levels of revenue in our table games and systems groups over the last year. This speaks to the innovation we are bringing in these segments.

What is your opinion about the regulation of online gaming in North America and Latin America?

Scientific Games has always been in favor of gaming expansion where it is properly licensed and regulated. We see these as new markets to expand our existing portfolio of products.

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