Revenue and Adjusted EBITDA for Q4 were $35.6 million and $16.3 million

Inspired reports strong fiscal year 2018 results

Revenue and Adjusted EBITDA grew 14.0% and 37.2% for the quarter, respectively.
2018-12-11
Reading time 8:08 min
Fiscal 2018 revenue and Adjusted EBITDA increased 15.4% and 32.9% year over year, to $141.4 million and $54.1 million, respectively. Revenue growth was achieved across both business segments primarily driven by the continued rollout of terminals in Greece, new customer revenue in Interactive and Virtual Sports, and an increase in revenue from new channels offered to existing customers.

Inspired Entertainment, Inc. today reported financial results for its fiscal year ended September 30, 2018.

Fiscal 2018 revenue and Adjusted EBITDA increased 15.4% and 32.9% year over year, to $141.4 million and $54.1 million, respectively. Revenue growth was achieved across both business segments primarily driven by the continued rollout of terminals in Greece, new customer revenue in Interactive and Virtual Sports, and an increase in revenue from new channels offered to existing customers. Adjusted EBITDA margin increased to 39.5%, from 34.7% in the prior year, primarily as a result of a more profitable revenue mix, more effective business processes, and operating leverage in the cost structure.

Revenue and Adjusted EBITDA for the fourth quarter of fiscal 2018 were $35.6 million and $16.3 million, respectively. Fourth quarter of fiscal 2017 had significant nil margin sales of $1.0 million and hardware sales to Colombia of $2.9 million. Excluding these sales, revenue and Adjusted EBITDA grew 14.0% and 37.2% for the quarter, respectively, illustrating the revenue momentum and operating leverage inherent in the recurring revenue business model.

"In all measures, we are pleased with our performance in fiscal year 2018. Both of our segments delivered revenue growth and we were able to increase our Adjusted EBITDA margin by 475 basis points, leading us to report Adjusted EBITDA of $54.1 million, up 32.9% from $40.7 million last year," said Lorne Weil, Executive Chairman of Inspired.

Mr. Weil continued, "While we continue to focus on maintaining that growth, we are also intentionally targeting growth across our businesses in North America. I am optimistic that we can execute on this strategy much as we have done in Greece, where, in less than two years, we have grown the Virtual Sports business exponentially, recently adding another channel of content, and have become the largest supplier of terminals in the marketplace."

Mr. Weil added, "We believe North America will ramp up and become a larger part of our business. We recently launched Virtual Sports for our first major US lottery customer and we received a warm reception and positive feedback on our products at the G2E tradeshow in Las Vegas. North American lottery and gaming operators are looking for innovative new products that have proven performance, and with Greece as an example, we believe our products will scale."

Fiscal 2018 and Recent Highlights

Server Based Gaming ("SBG")

Installed Base Increased 15.6% Year Over Year – Overall installed base increased to 33,194 due to the continued terminal rollout in Greece and growth from new contract awards in the UK Licensed Betting Office ("LBO") estate.

Total OPAP Terminals Installed Increased to 5,500
– Inspired's roll out into Greece continued during the period, with approximately 5,500 terminals installed as of September 30, 2018. During the period, 3,000 terminals were awarded, taking the Company's contracted total to 8,360 terminals, which should be installed and live by the middle of 2019. The performance of Inspired's Greek terminals continues to be strong compared to other suppliers.

Strong Growth in Italy Estate – Inspired has increased its Customer Gross Win per unit per day in Italy by 14.0% (in Euros) compared to the same period last year, principally driven by new content releases.
Sisal Contract Extension and Additional VLT Terminals in Italy - During the period, the Company signed a contract extension with Sisal for a further four years, which included the provision of 2,024 VLT terminals.

Contract Extensions with Paddy Power and Betfred – Contract extensions included additional deployments of terminals, further increasing the size of the Company's UK LBO estate.

New Flex 4K Cabinet
– The latest SBG cabinet went into trials in the UK LBO market in fiscal 2018.
New Sabre Hydra electronic table game ("ETG") cabinet – Completed the outright sale of over 150 Sabre Hydra terminals to three customers during fiscal 2018.

Virtual Sports

First Major US Lottery Launched Virtual Sports – The Pennsylvania Lottery went live with Virtual Sports in August in over 9,000 venues, more than 1,600 of which have monitors that display Virtual sports via two dedicated channels.

Additional Virtual Sports Operators – Number of Virtual Sports operators increased to 97 live worldwide (as of September 30, 2018), up 14.1% from the same time last year, including:

  • Approximately 250 venues with Boylesports in Ireland
  • Over 400 retail venues with Fortuna in Poland
  • Both retail and online channels of Veikkaus, Finland's National Lottery

New Virtual Sports Channel with OPAP – OPAP has added an additional Virtual Sports channel for Inspired's Football Matchday. This game is customized together with OPAP to provide a product specifically for Greek players and plays alongside Inspired's Rush Football 2®, which has been offered since April 2017.

Signed Contract to be Exclusive Virtual Sports Provider to Bet Stars – Inspired announced a worldwide exclusive contract to provide scheduled and on-demand Virtual Sports online to Bet Stars, part of The Stars Group, one of the world's largest regulated online gaming operators.

New Interactive Operators Live – By the end of the period, Inspired's Interactive business was live with 27 customers, having launched content with 17 new mobile gaming customers during fiscal 2018.

Virtual Sports Launched with Danske Spil – The Company reached an agreement with the Danish National Lottery, Danske Spil, to supply Virtual Sports to retail venues operated by Danske Spil across Denmark, which went live in November 2018.

Collaboration with IWG to Provide First Instant Win Virtual Sports
– Inspired and IWG, the award-winning supplier of online instant win games, have partnered together to deliver a new vertical for North American lotteries – instant win versions of certain Virtual Sports.

Launch of New Virtual Grand National with Paddy Power
– Inspired's Virtual Grand National went live on a dedicated channel across Paddy Power's UK and Ireland retail estates in over 620 stores.
EGR B2B Award for Virtual Sports Provider of the Year – For the third consecutive year, Inspired received the coveted award.

Virgo RGS Live in Italy with SNAI
– We launched our Virgo RGS and premium omni-channel casino content in Italy with SNAI and will soon launch with Sisal, Eurobet and Betsson's StarCasino.

Financial

Refinancing – During the period, the Company announced the completion of an approximately $150 million refinancing of its borrowing facilities in a series of transactions.
Change in Fiscal Year End – Inspired has changed its fiscal year end from September 30 to December 31. With this fiscal year change, the Company intends to file transitional financial information for the period from October 1, 2018 to December 31, 2018.

"During the fiscal year, we were able to perform well across all segments and successfully strengthen our balance sheet, reduce our interest rate and add cash and undrawn capacity under our senior bank debt," said Stewart Baker, Executive Vice President and Chief Financial Officer of Inspired. "We believe this focus on strengthening our operations and our balance sheet in order to improve free cash flow will help us to deliver on our goals and strategic priorities."

Management Outlook and Commentary

Recently it was announced that the reduction in the maximum FOBT betting stake mandated by the Triennial Review would be accelerated from October 2019 to April 2019. This does not change the Company's estimate of the projected impact of the reduction in stake on our Adjusted EBITDA, after taking into account multiple moving pieces, of approximately $10 million to $11 million annually on a steady state basis. However, the acceleration in start date alters the timing of many of these pieces, including the benefits of the mitigation action to be taken by the Company's LBO customers, and therefore Management is not comfortable providing calendar 2019 guidance at this time.

Overview of Consolidated Full Year Results

Total revenue for the year ended September 30, 2018 increased by $18.8 million year over year, or 15.4%, to $141.4 million on a reported basis. Favorable currency movements accounted for $7.8 million of the increase, which was partly offset by a $1.6 million decrease due to six fewer days in the 2018 period. On a like-for-like basis, revenue increased by $12.6 million, or 10.4%.

SBG revenue increased by $9.9 million, or 11.3%, on a like-or-like basis, comprised of growth in service revenue of $15.1 million offset by a reduction in hardware sales of $5.2 million.

SBG service revenue increased by $15.1 million, or 20.7%, on a like-for-like basis, primarily due to Greece driving total incremental revenue of $14.3 million, which included $6.8 million of additional participation revenue, $2.3 million of other recurring revenue and $5.2 million of additional revenue from software license sales.

The decrease in SBG hardware revenue was driven by lower hardware sales into Greece and Colombia of $5.4 million and $3.5 million, respectively. This was partly offset by SBG terminal sales in the UK of $2.1 million and Electronic Table Games ("ETG") sales of $1.3 million.

Virtual Sports revenue increased by $2.7 million, or 8.1%, on a like-for-like basis, to $37.8 million, driven by new customer revenue in Interactive and new Virtual Sports customers in Greece, Ireland, Finland and Poland, as well as an increase in revenue from existing customers, due in part to additional channels offered. Growth was negatively affected by $1.7 million due to a reduction in revenue from long-term Virtual Sports licenses that have now come to an end, $0.7 million due to a timing difference in the 2018 contract renewal of a major customer and $0.5 million due to the recognition of revenues previously unreported to us in 2017. Excluding these items, underlying Virtual Sports revenue increased by $5.4 million, or 20.8%, with Virtual Sports land-based and online customers accounting for $4.2 million of the increase and $1.2 million from Interactive.

Cost of sales, excluding depreciation and amortization, which includes machine cost of sales, consumables, content royalties and connectivity costs, increased by $4.1 million, or 15.4%, on a reported basis, to $30.8 million. On a like-for-like basis, cost of sales increased by $2.5 million, or 9.6%.

Cost of service increased by $5.7 million, or 36.9%, on a like-for-like basis, mainly due to an increase in Greece SBG service costs of $3.5 million and an increase to service UK SBG terminals of $2.1 million.

Virtual Sports

Virtual Sports Key Performance Indicators (KPIs)
Virtual Sports revenue increased $4.3 million, on a reported basis. On a like-for-like basis, Virtual Sports revenue increased by $2.7 million, or 8.1% to $37.8 million.

Recurring revenue from Virtual Sports land-based and online increased $4.2 million in fiscal 2018, due to new customer revenue in Finland of $0.5 million as well as continued growth in Greece, UK, Ireland, Poland and Italy of $1.8 million, $0.9 million, $0.4 million, $0.3 million and $0.2 million, respectively. Interactive revenue increase by $1.2 million driven by further penetration into the mobile marketplace, where the number of our customers increased from 10 to 27. This growth was negatively affected by $1.7 million due to a reduction in revenue from long-term Virtual Sports licenses that have now come to an end, $0.7 million due to a timing difference in the 2018 contract renewal of a major customer and $0.5 million due to the recognition of revenues previously unreported to us in 2017.

Virtual Sports cost of service increased by $0.5 million to $4.6 million, on a reported basis. On a like-for-like basis, cost of service increased by $0.3 million, due to additional third-party costs payable on new recurring contracts.

Virtual Sports SG&A expenses increased by $1.3 million on a reported basis. On a like-for-like basis, Virtual Sports SG&A increased $1.0 million, which was primarily due to lower labor capitalization driven by project mix.

An impairment expense in the period due to the review of key strategic areas by the Office of the Executive Chairman amounted to $3.0 million, on a reported basis.

Virtual Sports operating profit decreased by $1.2 million to $16.0 million, on a reported basis. On a like-for-like basis this represented a decrease of $2.0 million. This was primarily due to the Impairment expense and additional SG&A, offset by an increase in revenue.

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