ate Chambers, Director - Gaming said: “ICE Totally Gaming is structured differently and as a consequence can offer its stakeholders a much broader exposure to what’s new across the gaming spectrum.
“There’s simply no value in attending events just because of their size; events have to deliver value and second best is no longer a podium position. However what’s been achieved with ICE Totally Gaming is the creation of a world-class event that also happens to be the biggest business-to-business gaming exhibition in the world. The more successful the exhibition, the bigger it gets as more and more industry professionals want to be part of it”, she added.
“ICE is an event that provides a shop window on everything that’s taking place in gaming and, most importantly, gaming from every geographical perspective. With that you achieve a critical mass and a momentum. Add important C-Level activities, a flourishing conference programme, social events and a prestigious awards ceremony which celebrates excellence, integrity and professionalism, and you have a multi-faceted celebration of the international gaming industry which offers tangible benefits to everyone involved in the gaming business in all of its guises,” she pointed.
Chambers also said: “The larger the show, the more reasons people have to attend. My team knows that people have a choice, and they know that each year we have to earn their support and earn their attendance. Everyone is searching for their own ‘eureka’ moment from their attendance at ICE, and it’s our job to deliver it – in style!
“With over 29,000sqm of floor space booked so far, and the capacity to add nearly 1,500sqm over the coming five months, there’s no doubt that 2013 will be the strongest ICE exhibition on record and one not to be missed,” she concluded.