International edition
September 19, 2021

Firms to build a new gaming network

Cybertech and Connective Games officially announced merge

(UK / Russia).- Russian based software provider Connective Games has officially announced that it has merged with leading Asian software provider and operator Cybertech International Holdings.

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ince its inception in 2006, Connective Games has been providing turnkey gaming solutions to both casino and poker operators and assists operators in providing end-to-end solutions for their online poker and casino ventures, including the development of back end infrastructure, design development and round the clock technical assistance. 

As one of their first offering to come as a result of this productive merger, Cybertech International Holdings and Connective Games together have made the decision to start building a brand new gaming network.

Cybertech International Holdings have a developed gaming infrastructure, Curacao jurisdiction gambling license, access to uniquely position markets, a talented operations and marketing team and financial potential with Connective Games recognizable globally as a company proud to offer cutting edge gaming software and support; this merger is a perfect opportunity to offer the gaming industry's most complete set of gaming software and services.

Aniket Warty, CEO of Cybertech International Holdings said, “The Asian market is undoubtedly one of the most exciting opportunities available to online operators.  Since we established the company in 2007, we have invested a lot of time, research and expertise to become the leading innovator of poker and other games for the Asian market including a prolific poker network.  We are absolutely delighted to offer a combined product solution with Connective Games and extend our service offering to a wider gaming market.”

Commenting on the merger, Konstantin Zubarev, said, “Cybertech is one of largest Asian facing poker and games software providers. The company has fully immersed itself within the rapidly evolving world of technology and social media, ensuring that its games are available within online card rooms, social networking sites and mobile applications to PC cafés and airlines.  We are absolutely delighted that the company’s expertise will allow us to offer our customers an opportunity to broaden their own market reach whilst maintaining our usual high standard of game development that we are known for.”

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