n today’s gaming industry, there are three software concerns at the gaming device level. First, there is not an accepted standard for validating machine software at the machine; second, multiple versions of the game authentication terminal are being used for verification; and third, there is not a common or recommended method for validating files on high capacity storage media.
Comprised of GSA members from around the world, the newly formed committee will work to formalize a common GAT protocol interface for use in verifying the software on a gaming device by physically connecting to the gaming device. The committee will also define a common method of validating software from high capacity storage devices, such as CDROM, DVD, hard drive and disk-on-chip.
GSA President Peter DeRaedt said, “The lack of standardization in this area is a concern because it complicates a very important process and adds undue costs for everyone involved. As is the case with all of GSA’s standards committees, the work that comes out of GAT will benefit the entire industry by solving a problem, reducing costs and creating a standard that will be globally acceptable.”