“This is the moment we have been waiting for and working toward. Across the floor at G2E this past November, manufacturer after manufacturer was showing concepts that could only come to fruition with G2S, and now, here we are, standing at the door of the future,” said GSA President Peter DeRaedt.
GSA Technical Director Marc McDermott said, “The thought of combining BOB and SuperSAS was one thing, but this finished protocol has turned out to be much more than the sum of its two parts. Because of the capability, flexibility and extensibility that the committee specifically built into G2S, the communication roadblocks that have hobbled the introduction of new technology in gaming will be removed. The G2S Committee and the GSA Membership as a whole should be very proud of what they have accomplished.”
G2S is merged from the BOB and SuperSAS protocols and is based on proven computer industry standard technologies, such as Ethernet, TCP/IP and XML. This will allow the industry to migrate to downloadable games and other new technology, such as client/server games, Intranet and Internet environments, while still maintaining the games of today, well into the future.