Everi Holdings Inc. today reported financial results for the fourth quarter and full year ended December 31, 2017.
Michael Rumbolz, President and Chief Executive Officer of Everi, commented, “Our strong fourth quarter operating results mark Everi’s sixth consecutive quarter of revenue and Adjusted EBITDA growth which reflect, in part, consistent market share gains for the broad array of casino industry technology products we provide. For the full year, revenue increased 13.4% to $974.9 million and Adjusted EBITDA rose 7.5% to $212.8 million, which exceeds the upper end of our guidance range. This success is a direct result of our focus on innovation to further expand what is already the industry’s most diverse portfolio of gaming technology solutions. We continue to gain traction in the market by enhancing our existing products and providing new product offerings to help our customers engage more closely with their guests and more productively manage their operations.
“Through the efforts of the entire Everi team, over the last two years we have established a solid foundation for consistent growth and we will continue to build and expand on this progress. Our industry-leading Payments systems are stronger than ever. This is true of our traditional cash access products and our newer solutions, such as our comprehensive Everi Compliance portfolio, which are collectively driving consistent growth. For the full year, Payments revenue increased 16.4% and Adjusted EBITDA rose 18.1% powered by a high level of competitive take outs, wins at new casino openings, expansion of our cash access services into Canada and very strong growth in our compliance revenue. We are pleased with the success Everi has achieved as we expand our already market-leading Payments systems and operations.
“We also achieved notable success in our Games segment in 2017. We expanded our product diversity for the slot floor with the introduction of our first wide-area progressive link, new licensed content themes, and a new gaming cabinet form factor, the Empire MPX™ (“E43”). The performance of our newest games and cabinets led to improvements in our daily win per unit, which increased year over year in the fourth quarter for the first time in eight quarters. In the first half of the year we stabilized our installed base and then returned to unit growth, ending the year with 13,296 installed units. Importantly, we have built a solid base that includes more than 350 wide-area progressive games at 2017 year-end. We expect to further grow our installed base and return to achieving consistent year-over-year growth in daily win per unit going forward. In July, we also secured the placement of approximately one third of our installed base for almost seven years with the execution of a new placement arrangement with our largest customer in Oklahoma.
“In our product sales category, the positive player and customer response to our Core HDX™ video cabinet, our Player Classic® mechanical reel cabinet and our newly introduced E43 large format single-screen cabinet helped to deliver a 23% year-over-year increase in unit sales to 3,647 units. The approximately 25% increase in revenue from gaming equipment sales was the primary reason for the return to revenue growth of our Games segment in 2017.
“Over the course of 2017, the Company’s strong operating performance and a favorable capital markets environment created an opportunity to complete a series of financing transactions that based upon current rates lowered our expected overall annual cash interest expense by almost $20 million. Looking ahead, we anticipate continued success across both of our business segments will lead to further growth in our financial performance as we expect 2018 Adjusted EBITDA will be between $225 million to $230 million. This outlook, combined with significantly lower cash interest expense, is expected to benefit our free cash flow generation in 2018, and lead to an even more significant acceleration in free cash flow generation beginning in 2019. Today, Everi is a leading gaming industry technology provider that is transforming the gaming floor and we look forward to continuing to build on our many successes.”
Fourth Quarter 2017 Results Overview
Revenues for the fourth quarter of 2017 increased 14.0% to $247.9 million from $217.5 million in the fourth quarter of 2016. Games and Payments segment revenues were $57.0 million and $190.9 million, respectively, for the fourth quarter of 2017. The Company reported operating income of $18.1 million for the fourth quarter of 2017 compared to an operating loss of $140.0 million in the prior-year period. The 2016 fourth quarter operating loss included a non-cash goodwill impairment charge of $146.3 million.
The Company recorded a loss before income tax of $48.8 million in the fourth quarter of 2017 compared to a loss before income tax of $164.7 million in the fourth quarter of 2016. The loss before income tax for the three months ended December 31, 2017 included a $37.1 million loss on early extinguishment of debt related to the Company’s repricing of its First Lien Term Loan and refinancing of its former Senior Unsecured Notes.
In the fourth quarter of 2017, the Company recorded a non-cash income tax benefit of $23.8 million compared to a provision for income taxes of $52.6 million in the fourth quarter of 2016. The income tax benefit recognized in the fourth quarter of 2017 was primarily due to a reduction in the carrying value of the Company’s deferred tax liabilities as a result of the enactment of the U.S. Tax Cuts and Jobs Act of 2017. The income tax benefit was partially offset by an increase in the valuation allowance for deferred tax assets. The fourth quarter of 2016 provision for income taxes reflected $59.6 million of non-cash income tax expense primarily related to a valuation allowance on a portion of the Company’s deferred tax assets relating to Net Operating Loss and Tax Credit carryforwards.
Net loss for the fourth quarter of 2017 was $25.0 million compared to a net loss of $217.3 million in the prior-year period. Diluted loss per share was $0.37 in the fourth quarter of 2017 compared to diluted loss per share of $3.29 in the prior-year period.
Adjusted EBITDA for the fourth quarter of 2017 increased $1.9 million, or approximately 4%, to $51.3 million from $49.4 million in the fourth quarter of 2016. Games and Payments segment Adjusted EBITDA for the three months ended December 31, 2017 was $27.2 million and $24.1 million, respectively. Games and Payments segment Adjusted EBITDA for the three months ended December 31, 2016 was $28.4 million and $21.0 million, respectively.
Games Segment Full Quarter Comparative Results
2017 Fourth Quarter Games Segment Highlights and Recent Developments:
Revenues were $57.0 million in the fourth quarter of 2017 compared to $54.6 million in the fourth quarter of 2016. Based on the timing of the TournEvent of Champions® slot tournament, which is held annually at the Global Gaming Expo, revenues in the fourth quarter of 2017 were approximately $1.6 million higher than the comparable amount in the fourth quarter of 2016.
The Company generated revenues of $17.5 million in the fourth quarter of 2017 from the sale of 926 gaming units. In the prior-year period, the Company generated revenues of $17.6 million from the sale of 920 gaming units.
Revenues from gaming operations were $39.4 million in the fourth quarter of 2017 compared to $37.0 million in the prior-year period. The increase is due primarily to the timing of the TournEvent of Champions.
The installed base at December 31, 2017, increased 32 units year over year to 13,296 units and increased 81 units on a quarterly sequential basis primarily driven by growth in premium units. Premium units rose 37% year over year and 8% on a quarterly sequential basis to 2,532 units. The non-Oklahoma installed base increased 7% year over year and 1% on a quarterly sequential basis.
Estimated daily win per unit (“DWPU”) was $26.60 for the fourth quarter of 2017 compared to $26.35 in the prior-year period as the Company generated its first quarterly year-over-year increase in DWPU in eight quarters.
Revenues from the New York Lottery business were $4.4 million in the fourth quarter of 2017 compared to $4.3 million in the prior-year period. The Company recently extended its agreement to provide the video lottery central system to the New York Lottery for an additional two years through December 2019.
Payments Segment Full Quarter Comparative Results (unaudited)
2017 Fourth Quarter Payments Segment Highlights
Revenues increased approximately 17.2% to $190.9 million in the fourth quarter of 2017 compared to $162.9 million in the prior-year period. The growth reflects segment-wide strength, including growth in core cash access revenue as a result of increased same store transactions and dollars processed and surcharge and service fee increases implemented by customers. Payments revenue also continues to benefit from new customer wins since the fourth quarter of 2016, including new casino openings, competitive take outs, the expansion of ATM services into Canada, and increases in Everi Compliance revenue.
Cash advance revenues increased approximately 17.2% to $73.1 million in the fourth quarter of 2017 compared to $62.4 million in the prior-year period.
ATM revenues increased approximately 19.0% to $100.6 million in the fourth quarter of 2017 compared to $84.5 million in the prior-year period.
Check services revenues increased approximately 2.0% to $5.2 million in the fourth quarter of 2017 compared to $5.1 million in the prior-year period.
Other revenues increased approximately $1.0 million to $12.0 million in the fourth quarter of 2017 compared to $11.0 million in the prior-year period primarily as a result of increased kiosk sales.
Everi today provided its forecast for 2018 financial and operational metrics. The Company expects to generate revenue and Adjusted EBITDA growth in 2018 with Adjusted EBITDA expected to grow 6% to 8% to between $225 million to $230 million.
The Company also provided the following expectations and assumptions that underlie its 2018 financial outlook:
The Company expects full year Games unit sales will increase approximately 10% from the 3,647 units sold in 2017. ASP for units sold in 2018 is expected to be comparable to the ASP for units sold in 2017.
The Games installed base at December 31, 2018 is expected to increase approximately 7% to 8% from the 13,296 units reported at December 31, 2017 reflecting in part ongoing growth in the premium unit installed base driven by growth in wide-area progressive (“WAP”) placements.
The Company expects that the DWPU for its installed base will be higher in each quarter of 2018 compared to the DWPU of the comparable quarterly periods in 2017.
Payments Adjusted EBITDA is expected to grow in the mid-single digits compared to 2017. This assumes sustained performance in the gaming industry and United States economy as a whole.
Revenue from the sale and service of fully integrated kiosks and compliance products is expected to be higher in 2018 compared to 2017.
Capital expenditures in 2018 are expected to be approximately $125 million to $130 million, which includes total placement fee payments of approximately $20.2 million.
Depreciation expense is expected to be approximately $56 million to $60 million and amortization expense is expected to be approximately $66 million to $70 million.
Net interest expense is expected to be approximately $83 million to $87 million, inclusive of Vault Cash interest expense of approximately $7 million and $2 million of imputed interest on the Player Station Agreement. Non-cash amortization of debt issuance costs is expected to be approximately $3.4 million.
The Company expects to record a provision for income tax of between $3 million and $5 million for 2018, which includes cash tax payments of approximately $2 million.
For a reconciliation of projected net loss to projected Adjusted EBITDA, see the Reconciliation of Projected Net Loss to Projected EBITDA and Projected Adjusted EBITDA provided at the end of this release.
New Revenue Recognition Standard
In May 2014, the Financial Accounting Standards Board issued a new standard related to revenue recognition, commonly referred to as ASC 606. The company adopted the new standard effective January 1, 2018.
In connection with the adoption of this new revenue standard, the company expects to present certain of its cost of revenues on a net basis related to the associated revenue item, rather than a gross presentation. The modifications are only expected to effect the presentation of the amounts reported and will not impact the actual amounts recorded to the Payments or Games segment revenues and cost of revenues; and, therefore, will not have an effect on reported operating income (loss), net loss, cash flows or the timing of revenues recognized and costs incurred.
The company will file a separate Form 8-K with the Securities Exchange Commission today to present the impact of these rules on prior periods for comparability purposes. Additionally, the company will include a discussion on the expected changes to its financial statements on this afternoon’s investor conference call to discuss its 2017 fourth quarter and full year results.
Non-GAAP Financial Information
In order to enhance investor understanding of the underlying trends in our business, our cash balance and cash available for our operating needs, and to provide for better comparability between periods in different years, we are providing in this press release Adjusted EBITDA, Adjusted EBITDA Margin, net cash position and net cash available, which are not measures of our financial performance or position under United States Generally Accepted Accounting Principles (“GAAP”). Accordingly, these measures should not be considered in isolation or as a substitute for, and should be read in conjunction with, our (i) net earnings (loss), operating income (loss), basic or diluted earnings (loss) per share and cash flow data prepared in accordance with GAAP, with respect to Adjusted EBITDA and Adjusted EBITDA Margin, and (ii) cash and cash equivalents prepared in accordance with GAAP, with respect to net cash position and net cash available.
We define Adjusted EBITDA as earnings (loss) before interest, taxes, loss on extinguishment of debt, depreciation and amortization, non-cash stock compensation expense, goodwill impairment, accretion of contract rights, separation costs related to the Company’s former CEO, write-down of note receivable and warrant, loss on sale of the aircraft, and manufacturing relocation costs. We present Adjusted EBITDA as we use this measure to manage our business and consider this measure to be supplemental to our operating performance. We also make certain compensation decisions based, in part, on our operating performance, as measured by Adjusted EBITDA; and our current credit facility and existing senior unsecured notes require us to comply with a consolidated secured leverage ratio that includes performance metrics substantially similar to Adjusted EBITDA. We define Adjusted EBITDA Margin as Adjusted EBITDA divided by revenues.
A reconciliation of the Company’s net loss per GAAP to Adjusted EBITDA and Adjusted EBITDA Margin is included in the Unaudited Reconciliation of Net Loss to EBITDA and Adjusted EBITDA and Adjusted EBITDA Margin provided at the end of this release. Additionally, a reconciliation of each segment’s operating income (loss) to Adjusted EBITDA is also included. On a segment level, operating income (loss) per GAAP, rather than net earnings (loss) per GAAP, is reconciled to Adjusted EBITDA as the Company does not report net earnings (loss) by segment. In addition, Adjusted EBITDA Margin is provided on a segment level. Management believes that this presentation is meaningful to investors in evaluating the performance of the Company’s segments.
We define (i) net cash position as cash and cash equivalents plus settlement receivables less settlement liabilities and (ii) net cash available as net cash position plus undrawn amounts available under our revolving credit facility. We present net cash position because our cash position, as measured by cash and cash equivalents, depends upon changes in settlement receivables and the timing of payments related to settlement liabilities. As such, our cash and cash equivalents can change substantially based upon the timing of our receipt of payments for settlement receivables and payments we make to customers for our settlement liabilities. We present net cash available as management monitors this amount in connection with its forecasting of cash flows and future cash requirements.
A reconciliation of the Company’s cash and cash equivalents per GAAP to net cash position and net cash available is included in the Unaudited Reconciliation of Cash and Cash Equivalents to Net Cash Position and Net Cash Available provided at the end of this release.